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  • FIDE normal chess rules apply on the 8x8 main board.
  • Non-capturing legal moves resolve immediately on the main board.
  • A legal capturing move does not resolve immediately: it triggers a skirmish.
  • The piece attempting the capture is the attacker. The target piece is the defender.
  • Main-board objective remains checkmate, but a king can still be removed if that king becomes the stake in a skirmish and loses the duel.
  • Every legal capture attempt launches a 5x5 skirmish duel.
  • The attacker piece and defender piece are the stake of that duel.
  • Skirmish attacker maps to White in skirmish. Skirmish defender maps to Black.
  • This role mapping is independent from main-board White/Black ownership.
  • Skirmish uses odds based on the capture pair. Example: queen attacking pawn usually gives attacker stronger odds than defender.

Legal line from the initial position. Use buttons or keyboard arrows to replay, and flip the board when needed.

The replay intentionally does not show full skirmish battle move-by-move sequences, only skirmish outcomes (attacker win, defender win, draw) and their effect on the main game. See skirmish examples below. Full written rules are listed below.

Black
White

Three sample skirmish duels run in parallel. One ends in attacker win, one in defender win, and one in draw.

Skirmish +
Skirmish -
Skirmish =

Main-board moves use normal chess notation (SAN), but captures are conditional in Skirmish Chess. So the same capture text can resolve to different board outcomes after the skirmish duel.

Valid main-board outcomes in Skirmish Chess that would not occur in normal chess, because capture attempts can fail after the skirmish duel resolves.